#pragma once

/**
 * 角色运动状态的枚举
 */
UENUM(BlueprintType)
enum class E_MovementState : uint8
{
	None		= 0,
	Idle		= 1			UMETA(DisplayName = "Idle"),
	MoveRight	= 2			UMETA(DisplayName = "Move Right"),
	MoveLeft	= 3			UMETA(DisplayName = "Move Left")
};

/**
 * 角色面朝向
 */
UENUM(BlueprintType)
enum class E_FaceToDirection : uint8
{
	None		= 0,
	Right		= 1			UMETA(DisplayName = "Face To Right"),
	Left		= 2			UMETA(DisplayName = "Face To Left"),
};
